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Thu Apr 22, 2004 5:32 am
Replies: 4
Views: 15481

SquiGLE, as it aspires to ~20ms/frame rendering times, uses the simple (yet speedy) AWT paint functions, while I believe the rigle engine makes quite a bit more use of the slower, but considerably prettier, Java2D functions. Line stroking, prettier text, alpha trans, etc. A non-realtime mode for ...
Mon Mar 01, 2004 10:38 pm
Replies: 2
Views: 21891

Work is being done to hook a DXF parser into the SquiGLE compiler. This will make importing architectural data (floorplans, blueprints, etc) fairly trivial.

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